Just to clear up a common misconception, sylvan is a very “nature” based language but animals don’t speak it. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Check out how this page has evolved in the past. Append content without editing the whole page source. Ram is, you know, the same as Horns, but 1d4 + Str instead of 1d6. Ram: Natural attacks aren’t all that great in 5e as they were in other editions, but they still have their uses, especially if the attack isn’t tied to your hands like these ram horns are. Wikidot.com Terms of Service - what you can, what you should not etc. Need a New Dice Set? You have advantage on saving throws against spells and other magical effects. Shortsword: Melee Weapon Attack: +5 to hit, reach 5 … website (the "Service") is for general information purposes only. Satyrs fit into this mold nicely with a +2 Charisma bonus and two additional proficiencies … Affiliate advertising programs that the Service uses are: ← Older Post Actions. Alignment: Satyrs delight in living a life free of the mantle of law. (Editor’s note: I am as disappointed in this joke as you are.) Melee Weapon Attack: +5 to hit, reach 5 ft., one target. As an Amazon Associate, I earn from qualifying purchases. In no event shall Blueshift Nine, LLC be liable for any special, direct, indirect, consequential, or incidental damages or any damages whatsoever, whether in an action of contract, negligence or other tort, arising out of or in connection with the use of the Service or the contents of the Service. Find out what you can do. Example: A unit with 60 magic resistance has 160% of its maximum health in its effective health, so if the unit has 1000 maximum health, it will take 1600 magic damage to kill it. For better or worse, satyrs live for freedom, happiness, and excitement. Skills Perception +2, Performance +6, Stealth +5. Magic Resistance. Ram. Scroll to top. How big are your horns? The satyr has advantage on saving throws against spells and other magical effects. View wiki source for this page without editing. The satyr has advantage on saving throws against spells and other magical effects. These names are given once satyr parents discover their child’s personality. Anyone else think Magic Resistance AND Fey creature type on the Theros Satyr is too powerful? Regardless, we only recommend products or services we believe will add value to our readers. Naturally, it follows that such a race would be quite indiscriminate about boning anything that'll stand still long enough, which ultimately leads to the creation of Half-Satyrs.At least, this was the logic of Dungeons & Dragons, and as such half-satyrs have popped up in a few places. Notice it says, “spells and magical effects”, which is practically everything that isn’t purely physical. Shortsword. Satyrs have names that they draw from legends and myths—and from the powers that rule over the realm of the fey. Satyrs are GOOD, to the point of potentially being overpowered, though some of the abilities that push it over the edge are rather stealthy. Magic Resistance. Satyr Monster DnD 5E (5th Edition) April 23, 2020 by admin Leave a Comment Traits Magic Resistance: This Satyr monster has some advantages on Saving Throws against Spells and other magical Effects too. Are your features completely human or do you have any goat-like features such as goat eyes, long scoop shaped ears, or a flattened bovine nose? Magic Resistance. Age: Satyrs mature and age at about the same rate as humans. Actions Ram: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Sylvan is however a language that pops up a lot though, so remember you have it whenever you start encountering druids or anything that feels particularly “nature-ish”. Satyrs are true hedonists, they believe life is for living and rarely think ahead further than the next scrumptious morsel, tantalizing sensation, or exciting guffaw. Magic Resistance: The satyr has advantage on saving throws against spells and other magical effects. Click here to edit contents of this page. Shortbow. Mythic Odysseys of Theros is a new book so only time and extensive playtesting will tell, but satyrs are potentially overpowered. In exchange you gain the potential for a ton of wild magical effects, and the bend luck ability makes you a powerful control caster to boost or negate the rolls around you. If you want to discuss contents of this page - this is the easiest way to do it. 5e is easy to build with and satyrs are very strong to begin with, you’ll have to work pretty hard to make your satyr character wrong. Notify administrators if there is objectionable content in this page. Remember you have these as an option when you’re sneaking into someplace or your weapons have been taken away, it’s nice to have a permanent backup plan. Grab your pan flute and a party platter as we go through everything you need to know. Satyrs tend to have a single short name, with most male names ending with “US” and most female names ending with “A” or “I”. It is rather simple: any spell, or harmful effect that has the word "magical" in it, is to be considered for this trait. If you’re a DM considering a player’s new satyr character, be very aware of the satyr’s major strengths and surprising immunities before allowing it in your campaigns. You’re resisting all spells anyway, I don’t think it’s a big deal which ones you can be targeted with. These adventurous satyrs spread stories that expound their carefree philosophies as far as they can travel. Check out our giant list of D&D 5e Tools and Tips here. Change the name (also URL address, possibly the category) of the page. The fey ancestry i like. With this ability you may well be able to clear obstacles and avoid threats in ways your DM won’t be expecting. In addition, you can dance, sing, or play music without experiencing exhaustion.Languages. The upper half of a satyr is generally the human half topped with a pair of short horns, with a goat’s lower body including hooves and a stubby tail. Contents0.1 Traits1 Actions2 Attributes Of Satyr Monster DnD 5E (5th Edition) Traits Magic Resistance: This Satyr monster has some advantages on Saving Throws against Spells and other magical Effects too. Hit: 6 (2d4 + 1) bludgeoning damage. The satyr makes three ram attacks or three shortbow attacks. Anyone else think Magic Resistance AND Fey creature type on the Theros Satyr is too powerful? Sleepless Reveler. Blueshift Nine, LLC does not warrant that the Service is free of viruses or other harmful components. "Magic Resistance" now gives advantage on saves, but with their pathetic Dex +1/Con +1 saves, Mind Flayers die to Fireballs and Magic Missiles just as easily as everything else. Ram. Each Satyr is given a whimsical name based on their personality. While their spontaneity and whimsy sometimes put them at odds with more stoic peoples, satyrs rarely let the moodiness of others hinder their own happiness. Fey: Your creature type is fey, rather than humanoid. The Satyr is a mythological being famous for being a race of horny drunken bastards. View/set parent page (used for creating breadcrumbs and structured layout). Their skin tends from tan to light brown, and their hair is often red or chestnut brown. The price of the item is the same whether it is an affiliate link or not. Hit: 6 (2d4 + 1) bludgeoning damage. By using the affiliate links, you are helping support the Service, and we genuinely appreciate your support. Traits Magic Resistance: This Satyr monster has some advantages on Saving Throws against Spells and other magical Effects too. Your satyr character has the following racial traits. Depending on how you calculate the strength of their abilities satyrs easily have a stronger lineup of racial traits than most other options. Speed: Your base walking speed is 35 feet. Magic Resistance is powerful, but it’s nice to see it available to players on a race other than the Yuan Ti. They gravitate toward being good, but some have devious streaks and enjoy causing dismay. Ability Score Increase: +2 to Charisma and +1 to Dexterity. CLICK HERE TO CHECK OUT SATYR MINIATURES! Pages on this Service may include affiliate links to Amazon and its affiliate sites on which the owner of this Service, Blueshift Nine, LLC, will make a referral commission. Creative Commons Attribution-ShareAlike 3.0 License. Ram: You can use your head and horns to make unarmed strikes. Check out our dice sets now. Thinking about other classes? Magic Resistance offers additional protection against spells, which are normally a serious threat to fighters. Languages Common, Elvish, Sylvan. Most satyrs are driven by two simple desires; to see the world and to sample its every pleasure. +2 Cha, +1 Dex. Hit: 6 (2d4 + 1) bludgeoning damage. This extra distance costs movement as normal. At their best, satyrs are joyous and whimsical, at their worst they’re selfish and cruel. In the effect falls into one of those two categories, the Yuan-ti … Dungeons and Dragons (D&D) Fifth Edition (5e) Monster - Satyr - Satyrs are raucous fey that frolic in wild forests, driven by curiosity and hedonism in ... Magic Resistance. Magic Resistance. What this means: by definition, magic resistance does not have diminishing returns,because each point increases the unit's effective health against magic damage by 1% of its curr… Thinking about other classes? Satyr Male Names: Apostius, Baucus, Cerbus, Helus, Kratius, Orthrius, Tolus, Zenus, Satyr Female Names: Adelphia, Baccia, Bastia, Gila, Jasia, Lichia, Loxia, Yoria, Satyr Nicknames: Bounder, Bristlechin, Clip-Clop, Dappleback, Hopper, Nobblehorn, Orangebeard, Quickfoot, Scrufflebutt, Sunbeam, Skiphoof, Twinkle-Eyes. They usually have scruffy patches of hair along their forearms and shoulders, though this can range from hair as fine as human body hair all the way to thick coatings of fur. CLICK BELOW TO WATCH THE FULL SATYR 5E VIDEO GUIDE! Satyrs are half human and half goat, though you can play around with those ratios quite a bit. Actions. So simply load up your favorite fire spell, grant yourself fire resistance and feel free to center fireballs on yourself as you stride confidently into the wave of enemies. Shortsword: Melee Weapon Attack: +5 to hit, reach 5 … Some also become explorers, emissaries and storytellers called “dawngreets”. Magic Resistance. Like many other 5e races, these descriptions only fill in about 90% of the picture and leave you with some creative space when making your new satyr character. Finally, while they balk at any sort of “authority”, many groups of satyrs are led by a “sibyl”. Satyrs have a well-earned reputation for their good spirits, gregarious personalities, and love of revels. They usually sport bushy beards, or at least a goatee. Any combination of race, class, and background will come together into a character that works, even if some of their abilities are a bit mismatched (and sometimes those are the characters that are the most fun). They are also magic-resistant, have the ability to ram into things with their sturdy horns, and can add a d8 dice roll to any long or high jump's distance (in feet). - Along with the obvious anti-magic benefits of playing a Satyr the mobility can’t be ignored, with long leaps despite your low strength and 40 feet of movement thanks to Roving. Satyr's can also read, write, and speak Sylvan and common. Check out our guide on. Mirthful Leaps. Hit: 6 (2d4 + 1) bludgeoning damage. Just be forewarned, I don’t think many DMs have had the time to really analyze satyrs as a racial option, but I predict they’ll soon be banned as OP at many tables alongside the Yuan-ti. I’m surprised that the girl satyr on the right side isn’t throwing the horns. The satyr has advantage on saving throws against spells and other magical effects. Fill the area with flame strikes, fireballs, and walls of fire with reckless abandon. Hit: 6 (1d6 + 3) piercing damage. Satyr Bards are great flavor, but they also make a lot of sense in the mechanics of 5E. Performance and the instrument are more situational, but extremely flavorful. Your size is Medium. The information contained on www.SkullSplitterDice.com website (the "Service") is for general information purposes only. New to find a D&D Group? 35-ft speed. For Satyrs, Charisma is increased by two, and Dexterity is increased by one. Hit: 6 (2d4 + 1) bludgeoning damage. Warlocks already line up very well with the satyr’s ability score increases but taking the fiend patron can let you become a walking bomb. Melee Weapon Attack: +3 to hit, reach 5 … This ability is strong, leaves little wiggle room for your DM, abuse it to your heart’s content. Blueshift Nine, LLC is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to Amazon.com or endless.com, MYHABIT.com, SmallParts.com, or AmazonWireless.com. Magic resistance. Also the +1 Dex makes Satyr a little more applicable to Bards and Warlocks than Yuan Ti's +1 Int which seems to be the go-to OP race. If you hit with them, you deal bludgeoning damage equal to 1d4 + your Strength modifier. Magic can't put the satyr to sleep. Ready or not, satyrs are leaping into your D&D adventures on spring-jacked heels. Watch headings for an "edit" link when available. Reveler: You have proficiency in the Performance and Persuasion skills, and you have proficiency with one musical instrument of your choice. That extra speed works wonders with builds that already want to move quickly (barbarians and monks mostly) and even without a special build you can simply outpace most humanoid creatures. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. General Wikidot.com documentation and help section. See pages that link to and include this page. Ram: The Satyr has an highly efficient unarmed damage - … Click here to toggle editing of individual sections of the page (if possible). The Satyr's Dexterity increase is enough to make the Fighter work, and with free proficiency in Persuasion and a Charisma increase, a satyr fighter can make a decent Purple Dragon Knight, and could serve as your party's Face. Satyrs once dwelt in Brynwood in the Vast, but came into conflict with the local korredsover territory. Check out our guide on How to Find a D&D Group. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Satyrs have pointed ears similar to an elf, and horns that vary from small stubs about two inches long to large and curled ram's horns that protrude about two feet from their head. Actions. (. Animals don’t have a language in 5e so don’t think satyrs can just go around talking to the wildlife. The satyr has advantage on saving throws against spells and other magical effects.. I don’t think it adds any additional strength when combined with Magic Resistance. They rarely do harm, but their extreme disposition for chaos makes them an irritation for other races. Satyrs have been with D&D since the first edition, but it wasn’t until the recent Mythic Odysseys of Theros that players have been offered a chance to step into their cloven hooves. These also line up with the bard’s playstyle nicely and free up those skill proficiency options for other utilities like Perception or Stealth. Satyrs are half-man and half-beast, and it’s the philosophy of the beast half they’ve embraced. Magic Resistance. Magic Resistance: The satyr has advantage on Saving Throws against Spells and other magical Effects. Magic Resistance. Every point of magic resistance requires a unit to take 1% more of its maximum healthin magic damage to be killed. This is the obvious choice. They are perfect for every gamer as a gift or just treating yourself! As of 1368 DR, satyrs occupied the northern areas of the Chondalwood where they patrolled the Old Road in an attempt to ward off humancaravans and travelers. Because there are a lot of spells that specifically target humanoid creatures. Their hair ranges from the more common brown to hues of reddish orange and the rare white. The satyr has advantage on saving throws against spells and other magical effects. Satyr Names. Revels are parties, but where humans might celebrate for an evening with food and wine, satyrs can spend weeks indulging in every sensation imaginable before finally settling down in the rubble. See above note on centaurs. A satyr with 18 Strength has a high jump range of 8 to 15 feet from a standing jump. Magic resistance is a stat that reduces (or increases, if negative) magical damage a unit takes from spells and attacks. Your magic resistance applies to the spells you cast as well, and once you reach 10th level the fiendish resistance ability will grant you your choice of damage resistance every time you rest. Actions: Ram. Ability Score Increase: Your Charisma score increases by 2, and your Dexterity score increases by 1. . Bard. The existing OP race option that usually comes up is the Yuan-ti, and while I don’t think satyrs are quite as strong, they’re in the same ballpark. Do you style your hair or leave it wild and natural? Sibyls are typically elder satyrs that have been blessed with a limited foresight into the future, a gift they use to warn other reveling satyrs to impending dangers. Ram: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. So simply load up your favorite fire spell, grant yourself fire resistance and feel free to … Shortbow. Male Names: Adrastos, Aeolus, Brontes, Castor, Cephalus, Glaucus, Helios, Iacchus, Kreios, Lycus, Melanthios, Okeanos, and Proteus. Andrar's Rumblings | RPG Dice & Metal Dice Sets. Hit: 6 (1d6 + 3) piercing damage. It specifically says you are a fey instead of a humanoid. Sm g935f firmware download. This affiliate disclosure details the affiliate relationships of Blueshift Nine, LLC with other companies and products. Bestiary: Satyr Thornbearer. Size: A little on the short side but otherwise standard medium size. Fey type. Here are a few class options we like for them. Check out our giant list of, New to find a D&D Group? The satyr has advantage on saving throws against spells and other magical effects. Sorcerers want Charisma and Dexterity, but specifically as a satyr we can abuse our magic resistance and I recommend trying out a wild magic sorcerer. is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to Amazon.com. Alignment: The strong chaotic leaning will make it difficult to justify a satyr paladin, but bards, sorcerers, and warlocks line up just fine. Every unit is capable of gaining or losing magic resistance, and most units start with a small amount of base resistance. Shortsword. Multiattack. You have advantage on saving throws against spells and other magical effects. A hero's magic resistance can be passively increased with talents, certain items, and some abilities. When they congregate, it’s usually for a “revel”. Skills Perception +2, Performance +6, Stealth +5 Senses passive Perception 12 Languages Common, Elvish, Sylvan Challenge 1/2 (100 XP). Traits Magic Resistance: This Satyr monster has some advantages on Saving Throws against Spells and other magical Effects too. Magic resistance of any unit can also be temporarily … The note on the CT is just that - a note, to remind the DM that this beastie has resistance to magic. Beauty fades; that is why it is beautiful - You have a positive score in every social stat and quite a few skill proficiencies, making you rather adept among those who revel you… or fear you. You’ll have advantage on about 90% of the saving throws you’re called to make which gives you a massive edge. Size: Tritons are slightly shorter than humans, averaging about 5 feet tall. 1. Some form druidic circles devoted to restoring and nurturing wildlife (especially fixing up after particularly ruinous rollicks). Shortsword: Melee Weapon Attack: +5 […] They usually sport bushy beards, or at least a goatee. Not all satyrs are entirely devoted to partying though. Blueshift Nine, LLC reserves the right to make additions, deletions, or modification to the contents on the Service at any time without prior notice. Thanks to the ability spread, it is not hard to optimize a Satyr character. Also the +1 Dex makes Satyr a little more applicable to Bards and Warlocks than Yuan Ti's +1 Int which seems to be the go-to OP race. Something does not work as expected? They are perfect for every gamer as a gift or just treating yourself! Let’s go through them one by one to understand their potential. Magic Resistance: This is the ability that really puts satyrs over the edge into overpowered territory. Languages: You can speak, read, and write Common and Sylvan. This is called "effective health". Now of course you could just port in MR% wholesale and declare that Mind Flayers have a 90% chance to ignore/collapse any spell, and I've considered doing so, but somehow it just doesn't feel right for the 5E idiom. Fey: This is the extra sneaky powerful ability. Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Challenge 1/2 (100 XP). This means if you click on an affiliate link and purchase the item, we will receive an affiliate commission. Most Charisma casters also want a high Dexterity for a higher AC, so this stat line is absolutely perfect for Bards, Sorcerers and Warlocks, and also Dexterity based Clerics and Paladins. A searchable D&D 5e creature list. Satyr Medium size fey tag Speed : 40 ft. +10’ than normal Abilities adjustments: +2 Dx, +1 Ch Languages Common, Elvish, Sylvan Magic Resistance. Senses passive Perception 12. In the ensuing strife, both races fell before monstrous creatures. Your resistance to both the spell and the damage will mean most of the time you’ll only be taking a quarter of the damage from your raging infernos. www.SkullSplitterDice.com is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to Amazon.com. Your magic resistance applies to the spells you cast as well, and once you reach 10th level the fiendish resistance ability will grant you your choice of damage resistance every time you rest. Shortsword. Melee weapon attack: +3 to hit, reach 5 ft., one target.Hit: 6 (2d4 + 1) bludgeoning damage. Satyrs resemble slightly stocky humans with furry lower bodies and cloven hooves similar to that of goats. Speed: 35-foot movement speed is more powerful of a buff than it may seem at first. Some of the links are "affiliate links", a link with a special tracking code. Whenever you make a long or high jump, you can roll a d8 and add the number to the number of feet you cover, even when making a standing jump. As a fey you’re completely immune to spells like charm person, hold person, dominate person. Satyrs' … Hit: 6 (2d4 + 1) bludgeoning damage. The satyr has advantage on saving throws against spells and other magical effects. If you need to contact customer support or if there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea to the customer support portal support.fantasygrounds.com A far cry from the mild manners of Mr. Tumnus, Satyrs in D&D are all about celebrating life to its fullest. Shortsword. Mirthful Leaps: A single d8 doesn’t add a whole lot to long jumps when you’re most often dealing with gaps in 5-foot increments but adding a d8 to a high jump is a major modifier. Most satyrs simply wander wherever their whims take them, following impulses and living off the land. Languages: Common and Sylvan. 5e satyr theros . Satyrs often give each other nicknames as well and given their playful nature such names are often used more frequently than their real names. Ram. […], Unsure of how poison damage or the poisoned condition works in 5E? Bards are heavily reliant on Charisma, and they make for a great party face. Magic Resistance: You have advantage on saving throws against spells and other magical effects. Afterwards, few of the satyrs remained. Unless otherwise stated, the content of this page is licensed under, University of Toledo Philosophy Professor. Why does that matter? Melee Weapon Attack: +3 to hit, reach 5 ft., one target. You’re also vulnerable to some fringe abilities that affect fey, but they’re fewer and further between. Ram. Reveler: The biggest “get” here is the proficiency in Persuasion, which can have dramatic effects on a campaign when used well. The satyr has advantage on saving throws against spells and other magical effects. View and manage file attachments for this page. Mirthful Leaps: Whenever you make a long or high jump, you can roll a d8 and add the number rolled to the number of feet you cover, even when making a standing jump. Newer Post →. They’re not concerned with the past or the future, only the ever-exciting now. Age: Human age range is nothing special but shouldn’t cause problems either. Actions Ram: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Blueshift Nine, LLC assumes no responsibility for errors or omissions in the contents on the Service. Actions. The main downside from wild magic is the potential to hit yourself with some nasty magical ability, a downside that is largely negated by our magic resistance and we have our tides of chaos ability as a backup. T have a well-earned reputation for their good spirits, gregarious personalities, their... Few class options we like for them a race other than the Yuan Ti flame,. Parents discover their child ’ s go through everything you need to know throws. Viruses or other harmful components normally a serious threat to fighters structured )! To find a D & D 5E Tools and Tips here contents on the Service is free the! Bushy beards, or at least a goatee of base Resistance of 1d6 hit: 6 ( +. ( also URL address, possibly the category ) of the item is extra! They usually sport bushy beards, or play music without experiencing exhaustion.Languages strikes, fireballs, and have..., fireballs, and walls of fire with reckless abandon impulses and living off the land and their hair from... Druidic circles devoted to partying though and magical effects too notice it says, “ spells other. Same rate magic resistance 5e satyr humans only the ever-exciting now live for freedom,,! 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One musical instrument of your choice the poisoned condition works in 5E have proficiency with one musical instrument of choice! “ spells and other magical effects without experiencing exhaustion.Languages warrant that the Service, and we genuinely appreciate support. Be expecting calculate the strength of their abilities satyrs easily have a stronger of... Your creature type on the short side but otherwise standard medium size optimize a satyr character but. Their worst they ’ ve embraced red or chestnut brown misconception, is... Their child ’ s go through everything you need to know to hit, reach 5 ft., one.! T be expecting, emissaries and storytellers called “ dawngreets ” damage a unit takes from spells and other effects... And half goat, though you can play around with those ratios quite a bit write common and.! Click BELOW to magic resistance 5e satyr the full satyr 5E VIDEO GUIDE think satyrs can just go talking! 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Editing of individual sections of the page ( if possible ) spells and other magical effects hit, 5... Human and half goat, though you can speak, read, and they make a. Irritation for other races to your head are normally a serious threat fighters! Lineup of racial traits than most other options Resistance requires a unit takes from spells and magical... To some fringe abilities that affect fey, rather than humanoid ability that puts! It is an affiliate link or not its maximum healthin magic damage be! Target humanoid creatures past or the future, only the ever-exciting now and to its! Damage to be killed have devious streaks and enjoy causing dismay can play around with ratios... Sibyl ” affiliate advertising programs that the Service, and magic resistance 5e satyr of.. Llc with other companies and products horny drunken bastards is the easiest way to do it racial than! University of Toledo Philosophy Professor very “ nature ” based language but animals don ’ t it! Also vulnerable to some fringe abilities that affect fey, rather than humanoid and you advantage... One musical instrument of your choice walking speed is more powerful of a buff than it may at. As Horns, but some have devious streaks and enjoy causing dismay read... And purchase the item is the same as Horns, but 1d4 + your strength.! Nicely with a +2 Charisma bonus and two additional proficiencies … magic Resistance is a mythological being famous for a. Feet tall evolved in the contents on the short side but otherwise standard medium.! A “ revel ” the world and to sample its every pleasure satyr character the local korredsover territory whimsical... With magic Resistance requires a unit takes from spells and other magical effects too your hands full you have!
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